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Artillery & Vehicules

Artillery & Vehicules

Artillery

Siege Equipment

Siege weapons are designed to assail fortresses, vehicles, and other walled fortifications. They see much use in campaigns that feature war. Most siege weapons don’t move around a battlefield on their own; they require creatures or vehicles to move them, as well as to load, aim, and fire them.

Heavy Weapon

These personal heavy weapons usually take the form of lascannons or autocannons and can be mounted on top of vehicles or placements. Lascannons deal energy damage, shuriken cannons and autocannons deal kinetic damage, and plasma cannons deal acid damage. They typically only take one person to man effectively.

Heavy Weapon

Large object

Armor Class: 15

Hit Points: 50

Damage Immunities: poison, psychic

Description

A personal heavy weapon is a cannon that shoots projectiles that can deal massive damage to placements, barricades, or vehicles. Before it fires, it must be loaded. It takes one action to load, and one action to fire it. This is an enhanced weapon.

Actions

Las Barrage. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Hit: 16 (3d10) energy damage.

Artillery Cannon

Artillery takes the form of mounted howitzers, mortars placements, and surface-to-air flak cannons.

Artillery Cannon

Huge object

Armor Class: 15

Hit Points: 150

Damage Immunities: poison, psychic

Description

Artillery cannons throw their payloads in a high arc so it can hit targets behind cover. Before an artillery cannon can be fired, it must be loaded and aimed. It takes two actions to load the weapon, two actions to aim it, and one action to fire it.

Actions

Artillery typically fires explosive shells. However, it can also launch other kinds of projectiles, such as poisonous gas or high-explosive ammunition, with different effects.

Mortar Round. Ranged Weapon Attack: +5 to hit, range 300/1,200 ft. (can’t hit targets within 60 feet of it). every creature within 5 feet of target. Hit: 22 (4d10) fire damage and 22 (4d10) kinetic damage.

Vehicles

Civilian Vehicles

These vehicles are not intended for combat use, but may be found in adventures for faster transportation or in the heat of a getaway.

Bicycle

A bicycle, also known as a two-wheeled locomized self-propelling device (or TWLSPD), consists of a metal frame, two wheels connected by a chain, and a set of pedals connected to the chain in order to propel oneself at a higher rate of speed than walking. Some bicycles come with multiple seats used for multiple riders.

Bicyle

Medium object

Armor Class: 10

Hit Points: 10

Speed: 40 ft.

Damage Immunities: poison, psychic

Damage Vulnerabilities: acid

Traits

Occupancy. Bicycles can seat up to 2 Medium creatures comfortably.

Civilian Car

Car

Large object

Armor Class: 14

Hit Points: 70

Speed: 80 ft.

Damage Immunities: poison, psychic

Damage Vulnerabilities: acid, lightning

Traits

Occupancy. The civilian car can seat up to 4 Medium creatures comfortably.

Explosive. If the car is destroyed using fire damage or a weapon that ignites objects, it explodes. Creatures within 10 feet of the vehicle can make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage on a failure, and half as much on a success.

Civilian Van

Used in urban areas, these vehicles are used for families or rented for groups of people.

Van

Huge object

Armor Class: 13

Hit Points: 90

Speed: 70 ft.

Damage Immunities: psychic, poison

Damage Vulnerabilities: acid, lightning

Traits

Occupancy. The civilian van can seat up to 7 Medium creatures comfortably.

Explosive. If the car is destroyed using fire damage or a weapon that ignites objects, it explodes. Creatures within 10 feet of the vehicle can make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage on a failure, and half as much on a success.

Civilian Bus

Bus

Gargantuan object

Armor Class: 12

Hit Points: 125

Speed: 60 ft.

Damage Immunities: psychic, poison

Damage Vulnerabilities: acid, lightning

Traits

Occupancy. The civilian bus can seat up to 24 Medium creatures comfortably.

Explosive. If the car is destroyed using fire damage or a weapon that ignites objects, it explodes. Creatures within 10 feet of the vehicle can make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage on a failure, and half as much on a success.